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Megaman sprite game 2 walkthrough
Megaman sprite game 2 walkthrough






megaman sprite game 2 walkthrough
  1. #Megaman sprite game 2 walkthrough how to#
  2. #Megaman sprite game 2 walkthrough full#
  3. #Megaman sprite game 2 walkthrough Pc#
  4. #Megaman sprite game 2 walkthrough series#

I'll make sure to add some kind of shield weapon in the next version! Renhoek Wrote:if I could make a suggestion it would be to add an example shield weapon that can block projectiles since almost every mega man game's had a shield in some form or another.That's a pretty good idea, thanks. Could you explain the problem in more detail? If you fix these glitchs, This engine will be amazing!Hmm, I never encountered any problems with that myself. Thojoewhit Wrote:The GM 8.1 engine has errors like with the wall moving things. Ideas, suggestions, feedback and criticism are very appreciated, so feel free to let me know about your opinion! Please post them in this thread or send me a private message. Q: I have an idea or suggestion for the engine, where do I post it?Ī: Ideas, suggestions, feedback and criticism are always welcome. I will make sure to check both this thread and my private messages regularly. Q: Where can I view the credits of the game?Ī: The credits can be found in the Game Information.Ī: Bug reporting is very appreciated! You can either post a message in this thread or send me a private message to report bugs. Set either of them to false to disable the ability. Here you will see the variables global.enableCharge and global.enableSlide. Upon scrolling down, you will encounter a section called “Option variables”. How do I disable them?Ī: Go to Objects > Player > objGlobalControl and open the Create event code. Q: I don’t want sliding and/or buster charging in my game.

#Megaman sprite game 2 walkthrough Pc#

Plus, this engine is fully compatible with Game Maker Studio, unlike most other engines.Ī: The engine runs at 60 frames per second (assuming your PC can handle it, of course) Q: Why would I use this engine over other Game Maker engines?Ī: Most engines tend to try and accomplish only what is necessary for the example level(s) and do not consider flexibility and ease of use the Mega Engine does account for all that. (If the video does not load correctly, you can click the following link: ) I also recorded an engine playthrough to showcase most of the features it has:

#Megaman sprite game 2 walkthrough series#

A playlist of the series can be found here:

#Megaman sprite game 2 walkthrough how to#

To make this engine as easy to use as I could, I made a video tutorial series on how to use the engine.

  • E-Tanks, M-Tanks, health drops, weapon drops and extra lives.
  • A customizable title screen, stage select, boss introduction screen, weapon get screen, game over screen and pause screen.
  • #Megaman sprite game 2 walkthrough full#

  • An example Robot Master with full AI, and flexibility to add your own bosses.
  • Three example gimmicks included in the engine, and flexibility in adding your own.
  • megaman sprite game 2 walkthrough

  • Built-in enemies, as well as flexibility in adding your own.
  • Several built-in special weapons, with flexibility in adding new ones or changing existing ones.
  • A “section system” as present in the Classic titles, including proper screen transitions.
  • Collision with solids, jumpthrough solids, ladders, spikes and water.
  • Sliding and buster charging (can be disabled with ease).
  • megaman sprite game 2 walkthrough

    Accurate movement, physics, object interaction and more.Flexibility in adding or changing content in the engine.The engine has several features, including: Being built from the ground up, this engine is the result of three months of work while this may seem like a short development time, I did not cut any corners in regards to quality. It aims to take the best of all entries in the Classic series and combining it in one engine. The Mega Engine is a free open-source Classic Mega Man engine for Game Maker Studio 2, Game Maker Studio 1.4 and Game Maker 8.1, built around the idea of combining accuracy to the original games with being flexible and easy-to-use.








    Megaman sprite game 2 walkthrough